Tag Archives: Eclipse

Configure a Lubuntu 14.04 Development Image

I tend to follow a model of disposo-images for new development projects.  I create an image in ESXi for a project, put just the tools I want into the image, use it only for a month or two and then blow it away when I have either finished the project or simply want to return to a clean environment.  In the past I have used Ubuntu but most recently I have been using a lighter Lubuntu install and using X2Go for remoting the desktop.

The process below works for the 14.04 LTS release of Ubuntu.

Installing Lubuntu

The easiest way to install a minimal Lubunutu instance is to use the alternative installation process with the Ubuntu mini-iso distribution.  A link to the Lubuntu minimal install documentation appears below:


The mini-iso is small and the majority of the distribution is downloaded during the install process.  The installer is the standard Ubuntu text-graphical tool, not the more polished desktop installer.  The first screen appears below:


Lubuntu Install First Screen

First screen of the Ubuntu mini-iso installer.

Choose the ‘Install’ option and follow the dialogs.  I typically just choose to use the entire disk when prompted for storage options.  I also typically leave automatic updating off and handle that manually if I feel it makes sense to update.  Eventually, it will get to the Tasksel dialog.

Tasksel dialog.  Choose the OpenSSH server and the Lubuntu Desktop options.

Tasksel dialog. Choose the OpenSSH server and the Lubuntu Desktop options.

On this dialog I usually just choose OpenSSH and the Lubuntu Desktop.  The Lubuntu desktop doesn’t have nearly the bloat of the Ubuntu desktop so while it is not truly the ‘minimal installation’, it is very light none-the-less and you would have to install the majority of the pre-installed apps anyway.

If you are using ESXi you can install VMWare Tools at this point but you do not have to install them as most of the virtual drivers are already in the Ubuntu distribution and we will not be needing the nice X integration into the VSphere client.

Installing X2Go

X2Go is an implementation of the NX protocol and is based on the NX 3.x libraries as NoMachine went closed-source starting with the V4.0 libraries.  My experience with X2Go has been very good, the quality of the server and client are such that the projects have been adopted by the Fedora community.  Installing the X2Go server on Lubuntu is a breeze:

sudo apt-add-repository ppa:x2go/stable
sudo apt-get update
sudo apt-get install x2goserver x2goserver-xsession x2golxdebindings

Once installed, reboot the VM and you should be able to connect with an X2Go client.  As Lubuntu uses the LXDE desktop environment, it is necessary to configure the client session type as a ‘custom desktop’ with the following command:

lxsession -s Lubuntu -e LXDE

I typically map the desktop display to an entire monitor.  Sometimes on the first connection after a reboot, the desktop does not resize to fill the screen but I’ve found that suspending the session and then restarting it forces the display to resize.  Maybe there is a more elegant fix out there but the suspend/reconnect works anyway.

Installing Eclipse

I use Eclipse CDT as my C++ IDE.  Installation into a minimal Lubuntu environment is straightforward.  First, install a JRE or JDK and then just download the ‘Eclipse for C/C++ Developers’ zip file from the Eclipse website.  I use the OpenJDK 7 JDK

sudo apt-get install openjdk-7-jdk

After you have downloaded the Eclipse CDT zip file and extracted everything, it is usually nice to create a desktop shortcut.  You can do this in Lubuntu using the lxshortcut tool.  Open a terminal window and move to your ~/Desktop directory, then do the following.

cd ~/Desktop
lxshortcut -o eclipse

That will pop a small dialog, just click ‘OK’.  You should see a shortcut labelled ‘eclipse’ on your desktop.  Right-click on the icon and select ‘Shortcut Editor’ from the drop-down menu.  A dialog for the shortcut editor will open and will allow you to choose the executable for the shortcut (i.e. eclipse) and an icon file (i.e. icon.xpm from the eclipse install directory).

Installing the GCC C/C++ Compilers

The minimal install of Lubuntu does not include the GCC C/C++ compilers.  Adding them is also very straightforward.

sudo apt-get install build-essential


At this point, you should have an image with compilers, JDK and Eclipse CDT installed and configured.  I usually snapshot the image at this point so I can branch new, clean images for other projects without having to go through the install process again.


Building GCC Plugins – Part 1: C++ 11 Generalized Attributes

Historically with C and C++ compilers, you get what you get and you don’t get upset.  There was little or no facility for extending the compiler or for the kind of meta-programming models available in other languages.  Macro or template meta-programming and source code generation has been an option for many, many years but annotation based meta-programming which is a prominent feature of many popular Java frameworks has been very difficult to replicate in C++.

Starting with version 4.5.0, the GCC compiler supports ‘plugins’ which are dynamically loaded modules which make it possible for developers to enrich the compiler without having to modify the GCC source code itself.  There is a bit of information on the GCC Wiki and an excellent set of articles by Boris Kolpackov on the basics of writing GCC plugins.  Beyond those references, I found little else.  I spent a lot of time digging through GCC header files and using trial-and-error to work through decoding the GCC internal data structures.

Starting with GCC version 4.8.0, the compiler supports the C++ 11 standard for ‘generalized attributes’.  GCC (and many other C/C++ compilers) have had attributes for quite some time, but C++ 11 now specifies a standard syntax for both attributes and attribute namespaces.

Taken together, plugins and C++ 11 generalized attributes provide a framework within which annotation based meta-programming may be approached in the GCC compiler.  To be clear, it is not necessarily easy to do – there is a long learning curve for GCC internals – but at least it is achievable without requiring pragmas, code generators or direct modification of the GCC compiler itself.

In this and a series of followup posts, I’ll walk through creating a GCC plugin, adding custom attributes, decoding and traversing the Abstract Syntax Tree (AST) and simple modifications to the AST.

C++11 Generalized Attributes

The GCC compiler has had attributes for quite some time, primarily to provide hints to the compiler or for injecting debugging code.  The GCC syntax appears below:

__attribute__ ((aligned (16)))

Contrast the above with the equivalent C++ 11 syntax:

[[gnu::aligned (16)]]

In the C++ specification, the __attribute__ keyword is gone and double brackets are used to surround the attribute.  Also, the new specification introduces namespaces for attributes.  In the above example, the ‘gnu’ namespace is implicit in the GCC style attribute but must be called out explicitly when using the C++ standard syntax.

Development Environment

In general, I start by creating a VM for the project I will be working on – essentially one VM per project.  In a series of prior posts I walk through creating an Ubuntu development VM, the process required to build a debug version of GCC and how to debug GCC in the Eclipse CDT IDE.  The rest of this post assumes that base environment but there is no reason why the process presented herein could not be modified for a different but functionally similar environment.

For generalized attributes, you will need GCC version 4.8.0 or later.

Creating a GCC Plugin

Step 1: Create a pair of C++ Projects in Eclipse CDT

Perhaps the most straightforward way to build and debug a plugin in Eclipse is to create one  C++ project for the plugin itself and a second ‘dummy’ C++ project which is used to hold the source files to be compiled by a debug instance of GCC with the plugin loaded.  Figure 1 shows the Eclipse Project Explorer window for this simple project.  The ‘GCCAttributesAndPlugin’ project should be an empty shared object and a ‘HelloWorld’ executable is fine for the ‘TestProject’.

Two C++ Projects

Figure 1: Two C++ Projects in Eclipse Explorer

Step 2: Modify the Compiler Settings for the Plugin Project

A small number of modifications to the plugin project C++ compiler settings are necessary to insure the correct version of the compiler is used and the plugin header files are found.  Figure 2 contains an image of the Eclipse C++ Settings dialog with the ‘Command’ changed to point to the 4.8.0 version of the g++ compiler built previously.  Other changes are found in the ‘All Options’ but those will actually be introduced in the next steps.

Figure 2: C++ Compiler Settings

Figure 2: C++ Compiler Settings

Next, the include path for the GCC plugin header files needs to be added to the project.  For an environment configured per my prior post, the correct path is: ‘/usr/gcc-4.8.0/lib/gcc/x86_64-linux-gnu/4.8.0/plugin/include’ and can be seen in the C++ Settings Includes Dialog in Figure 3.

Figure 3: C++ Settings Include Dialog

Figure 3: C++ Settings Include Dialog

Next, a couple of options need top be added to the Miscellaneous dialog as shown in Figure 4.  The two that will need to be added to a vanilla project are: ‘-std=c++0x’ to indicate the C++ 11 language specification should be used and ‘-gdwarf-3’ to force the compiler to emit debugging symbols in dwarf-3 format, as the latest version of the gdb debugger will not accept the default compiler dwarf formation.

Figure 4: C++ Settings Miscellaneous

Figure 4: C++ Settings Miscellaneous

Finally, just as the ‘Command’ was changed for the C++ compiler, the same needs to be done for the Linker as shown in Figure 5.

Figure 5: Linker Settings Dialog

Figure 5: Linker Settings Dialog

Step 3: Modify the Discovery Options for the Plugin Project

To insure that the Eclipse IDE finds the correct include path paths and indexes the project properly, the ‘Discovery Options’ need to be changed to reflect the compiler being used for the project itself.  Figure 6 shows the modification to the ‘Compiler Invocation Command’ for the discovery function.

Figure 6: Discovery Options Dialog

Figure 6: Discovery Options Dialog

Step 4: Source Code for the Plugin

Little source code is required to register custom attributes and build a plugin.  The code for a very simple plugin with attributes appears below.

 * gccplugin.cpp
 * Created on: May 17, 2013
 * Author: steve
#include <iostream>
#include "config.h"
#include "gcc-plugin.h"
#include "tree.h"
#include "cp/cp-tree.h"
#include "diagnostic.h"
#include "plugin.h"

// The following global int is needed to let the compiler know that this plugin is//     GPL licensed

int plugin_is_GPL_compatible;

static tree HandleAttribute( tree* node,
                             tree attrName,
                             tree attrArguments,
                             int flags,
                             bool* no_add_attrs )
    std::cerr << "Encountered Attribute: " << IDENTIFIER_POINTER( attrName );

    // Print the arguments

    std::string separator = " ";
    for( tree& itrArgument = attrArguments; itrArgument != NULL_TREE; itrArgument = TREE_CHAIN( itrArgument ) )
        std::cerr << separator << TREE_STRING_POINTER( TREE_VALUE ( itrArgument ));
        separator = ", ";

    std::cerr << std::endl;

    // Just return a null tree now.

    return( NULL_TREE );

static struct attribute_spec g_GeneralizedAttribute1 =
 "generalized_attribute_1", 0, -1, false, true, false, HandleAttribute, false

static struct attribute_spec g_GeneralizedAttribute2 =
 "generalized_attribute_2", 0, -1, false, false, false, HandleAttribute, false

//    The array of attribute specs passed to register_scoped_attributes must be NULL terminated
attribute_spec demoScopedAttributes[] = { g_GeneralizedAttribute1, g_GeneralizedAttribute2, NULL };

static void RegisterAttributes( void* eventData,
                                void* userData )
 register_scoped_attributes( demoScopedAttributes, "demo" );

static void GateCallback( void* eventData, void* userData )
     // If there has been an error, fall through and let the compiler handle it
    if( errorcount || sorrycount )
    std::cerr << "IPA Passes Starting for File: " << main_input_filename << std::endl;

int plugin_init( plugin_name_args*   info,
                 plugin_gcc_version* ver )
    std::cerr << "Starting Plugin: "<< info->base_name << std::endl;
    register_callback( info->base_name, PLUGIN_ATTRIBUTES, &RegisterAttributes, NULL );
    register_callback( info->base_name, PLUGIN_ALL_IPA_PASSES_START, &GateCallback, NULL );
    std::cerr << "Plugin Initialized, attribute registered" << std::endl;
    return( 0 );

The set of includes are pretty much the bare minimum needed for a plugin.  The ‘config.h’ file is the compiler configuration which is generated during the build process and can be found with the compiler includes.  Aside from the inclusion of ‘<iostream>’ to provide output to the console, the remaining includes are for plugin and attribute support.  Since GCC 4.8.0 is compiled using the g++ compiler, it is no longer necessary to wrap the plugin includes with ‘extern C{}’ to denote the difference in name mangling.  Also of note is the global symbol ‘plugin_is_GPL_compatible’ which the compiler checks for in the plugin library when it loads the plugin.  If the compiler does not find this global symbol, it will not finish loading the plugin.

The ‘HandleAttribute()’ function is a callback that is invoked by the compiler when it encounters a custom attribute registered by the plugin.  A separate function pointer to a callback is associated with each attribute registered, so it would be completely reasonable to have a separate callback for each custom attribute.  Within the handler, all we do is print out the attribute name and the attribute arguments.  The arguments are a GCC tree list of constant values – more on how to interpret GCC trees will appear in followup posts.

Next are static specifications of the two custom attributes.  This structure is defined in ‘tree.h’ which also contains good descriptions of the meanings of the fields.  I will not re-iterate that documentation here, but be sure to read through the definition to insure you are  passing the right values.  The ‘RegisterAttributes()’ callback function appears next.  The namespace for scoped attributes appears as the second argument to the ‘register_scoped_attributes()’ – for this case the namespace is ‘demo’.

The ‘GateCallback()’ function is invoked by the plugin framework in response to registrations for notification when specific passes have been completed by the compiler.

Finally, the ‘plugin_init()’ function is the entry point for the plugin.  After the compiler loads the plugin shared object then it will call this function.  There is an argument block and a version information block passed to the function, neither of those arguments are used in this simple example.  This function registers two callbacks: the first to register the custom attributes and the second to register a gate callback on the PLUGIN_ALL_IPA_PASSES_START event.  Once again, for further detail on the parameters for the ‘plugin_init()’ function, the best bet is to refer to the inline documentation in the GCC source code.

Step 5: Source Code for the Test Project

The source code for a test project with a pair of classes with attributes appears below.  This file is just the auto-generated ‘HelloWorld’ project source code with the two demo classes added.  Note the C++ 11 syntax for the attributes with the ‘demo’ namespace.

// Name : TestProject.cpp
// Author :
// Version :
// Copyright : Your copyright notice
// Description : Hello World in C++, Ansi-style

#include <iostream>
using namespace std;

class [[demo::generalized_attribute_1( "arg1", "arg2" )]] ClassWithAttribute1

class [[demo::generalized_attribute_2( "arg3" )]] ClassWithAttribute2

int main() {
 cout << "!!!Hello World!!!" << endl; // prints !!!Hello World!!!
 return 0;

Step 6: Create the .gdbinit file

The ‘.gdbinit’ file contains configuration information for the GDB debugger when it is invoked by the Eclipse IDE.  For debugging a GCC plugin, the file should have at least the following contents:

set schedule-multiple
dir ~/gcc_build/4.8.0/build/gcc
dir ~/gcc_build/4.8.0/gcc
dir ~/gcc_build/4.8.0/gcc/cp
dir ~/gcc_build/4.8.0/gcc/lto
source ~/gcc_build/4.8.0/build/gcc/gdbinit.in

The ‘.gdbinit’ file may be placed in the root directory of the plugin project.

Step 7: Create a Debugger Profile for the Plugin Project

To debug the plugin inside of Eclipse, the approach I use is to adjust the debugging launch profile for the plugin project so that it launches GCC and loads the plugin to compile the source code in the ‘Test Project’.  The first step is to set the ‘C/C++ Application’ to the compiler itself in the ‘Main’ dialog of the Debug Launch Configuration Properties, as shown in Figure 7.

Figure 7: Debug Profile Main Dialog

Figure 7: Debug Profile Main Dialog

The next step is to tell the compiler to load the plugin, specify C++ 11 semantics and point the compiler at the source code file in ‘TestProject’, as shown in Figure 8.

Figure 8: Arguments Tab for the Debug Launch Profile

Figure 8: Arguments Tab for the Debug Launch Profile

Next, the LD_LIBRARY_PATH and the PATH environment variables need to be enriched to add the paths to the GCC 4.8.0 compiler executables and libraries.  This is done on the ‘Environment’ tab as shown in Figure 9.  Additional detail is shown in Figures 10 and 11.

Figure 9: Debug Profile Environment Tab

Figure 9: Debug Profile Environment Tab

Figure 10: LD_LIBRARY_PATH setting

Figure 10: LD_LIBRARY_PATH setting

Figure 11: PATH environment variable setting

Figure 11: PATH environment variable setting

Finally, on the ‘Debugger’ tab, insure that the ‘GDB Command Line’ points to your ‘.gdbinit’ file created above and check the ‘Automatically debug forked process’ box.  GCC forks the g++ compiler from a main controller process, so if this checkbox is blank, then GDB will not debug the forked g++ process where the plugin actually gets loaded.

Figure 12: Debug Profile Debugger Tab

Figure 12: Debug Profile Debugger Tab

Step 8: Pass arguments to the plugin

 The command line syntax to pass one or more arguments to a plugin is a little tricky.  Given that a multiplicity of plugins may be simultaneously loaded into GCC, the disambiguation of which arguments are associated with which plugin are embedded in the command line.  The syntax to pass an argument to a plugin is:

-fplugin-arg-'plugin name'-'argument name'='argument value'

For this example, the program arguments tab would contain the following:

Figure 9 : Debug Arguments Tab with Plugin Arguments

Figure 13: Debug Arguments Tab with Plugin Arguments

Upon entering plugin_init(), the info->argc argument will contain the count of plugin arguments and the info->argv->key and info->argv->value arrays will contain the key value pairs passed on the command line.

Not that the attached example code does not include plugin arguments.

Step 9: Run the code

If you run the debug profile just created for the plugin project you should see output like this in the console:

Figure 13: Debug Console Output

Figure 14: Debug Console Output

That should do it, you have a basic GCC plugin and attribute framework in place.

Prepackaged Projects

If you have a development environment build as described in my prior posts, then you should be able to take the contents of the attached zip file and simply extract them into your workspace to get the two projects.  Also in the zip file is the debug profile which is in the ‘.launches’ directory.  This directory needs to be placed under the ‘.metadata/.plugins/org.eclipse.debug.core’ directory for Eclipse to recognize the profile.  If you drop in the directory while Eclipse is running, then you will need to re-start Eclipse.

Project Files

Debugging GCC in Eclipse CDT 4.2

My favored C++ development environment on Linux is Eclipse CDT.  There are a number of different IDEs available for Linux but I use the Eclipse IDE for Java development and find it easier to stick to that tool for C++.  Eclipse 4.2 CDT is mature and many of the rough edges found in prior releases have been filed off in Juno.

As I am working on a GCC plugin, I needed to create a debug build of GCC and then figure out how to debug it in the IDE.  The procedure to build a debug version of GCC 4.7.2 in Ubuntu 12.04 can be found in my post here.  Once you have a debug GCC built, adding Eclipse CDT and configuring a project for GCC debugging is a straightforward process – but there are a few details that can be added to the environment that make GCC development in Eclipse much more tractable.

Step 1:  Install Java 1.7

Eclipse is supported with the Oracle, IBM and OpenJDK packages.  In the past I’ve typically relied on the Sun JDKs and feel most comfortable using those JDKs for Eclipse.  I use the Web Upd8 PPA repository for Ubuntu to install the JDK.

$ sudo add-apt-repository -y ppa:webupd8team/java
$ sudo apt-get update
$ sudo apt-get install -y oracle-jdk7-installer
$ sudo update-java-alternatives -s java-7-oracle

You can check that the JDK installed correctly by asking for the java version

$ java -version

Step 2: Install Eclipse 4.2

Eclipse 4.2 is not yet in the official Ubuntu repository, so it must be installed manually.  I haven’t been able to find a way to use wget to pull the Eclipse archive directly, so I use the version of Firefox bundled with Ubuntu 12.04 to download the archive.  The Eclipse archives can be found at: http://www.eclipse.org/downloads/?osType=linux.  For Eclipse 4.2 CDT you want to download: eclipse-cpp-juno-linux-gtk-x86_64.tar.gz, assuming you are using 64 bit Ubuntu.

$ mkdir ~/eclipse
$ cd ~/eclipse
$ mkdir 4.2
$ cd 4.2

# Download Eclipse 4.2 from: http://www.eclipse.org/downloads/?osType=linux
# The archive you want should be: eclipse-cpp-juno-linux-gtk-x86_64.tar.gz

$ tar -xzvf eclipse-cpp-juno-linux-gtk-x86_64.tar.gz
$ sudo cp -r eclipse /usr/lib/
$ sudo cp eclipse/icon.xpm /usr/share/pixmaps/eclipse.xpm

If this is a first install of Eclipse, you will probably want to create a script in /usr/bin that simply launches Eclipse from /usr/lib/eclipse.

$ sudo sh -c "echo '/usr/lib/eclipse/eclipse' >> /usr/bin/eclipse"
$ sudo chmod +x /usr/bin/eclipse

If you want to create a menu entry for the IDE, the best bet is to use the menu management tool: Applications > System Tools > Preferences > Main Menu.  It should automatically pick up the icon from the pixmaps directory.

Step 3: Create two Simple C++ Projects to Debug GCC

From here on, the example assumes that GCC was built with –prefix=/usr/gcc-4.7.2 and –program-suffix=-4.7.2.  If your debug version of GCC was built with different values, then substitute accordingly.

Inside Eclipse, create two new ‘Hello World’ C++ Projects.  Use the ‘Executable’ project – not a ‘GNU Autotools’ project.  For this example I labelled the first project ‘GCC Debug Test’ and the second ‘Project To Build’.  ‘GCC Debug Test’ will be configured to build ‘Project to Build’ using the debug version of GCC.  For clarity, ‘GCC Debug Test’ isn’t even built, it is needed to configure the debug settings for GCC.

First, create a custom .gdbinit file in the ‘GCC Debug Test’ working directory.  Do this by copying the .gdbinit file from the gcc build directory into the project working directory and then fixup the paths in the file to point back to the build directory. The .gdbinit file created during the gcc build process provides a collection of scripts that can be used to print gcc data structures while debugging – this will prove invaluable.   FInally, add ‘set schedule-multiple’ as the first line of the  file – this option causes gdb to track multiple processes in a single debugging session.  The .gdbinit file should look something like this:

set schedule-multiple

dir ~/gcc_build/4.7.2/build/gcc
dir ~/gcc_build/4.7.2/gcc
dir ~/gcc_build/4.7.2/gcc/cp
dir ~/gcc_build/4.7.2/gcc/lto
source ~/gcc_build/4.7.2/build/gcc/gdbinit.in

In the ‘GCC Debug Test’ project, go to the ‘Run > Debug Configurations’ dialog and create a new ‘C/C++ Application’ debug configuration.  On the ‘Main’ tab, enter the path to the ‘gcc-4.7’ debug executable in the ‘/usr/gcc-4.7.2/bin’ directory in the ‘C/C++ Application:’ field in the dialog and click ‘Apply’.

After completing the ‘Main’ tab dialog, click on the ‘Arguments’ tab and enter the path to the test file to be compiled and click ‘Apply’.

Next, click on the ‘Environment’ tab and create two variables: LD_LIBRARY_PATH and PATH.  For LD_LIBRARY_PATH, add the paths to the ‘lib’, ‘lib64’ and ‘lib64/debug’ directories for the GCC build to the front of the environment variable.  For PATH, add the path to the ‘bin’ directory to the front of the path as well.  For both environment variables, add the original paths to the end of the variable.  Make sure the ‘Replace native environment with specified environment’ radio button is selected.

Finally, click on the ‘Debugger’ tab.  In that dialog, insure the ‘Stop on startup at: main’ checkbox is checked.  Enter the path to the .gdbinit file created above into the ‘GDB command file’field.  Finally, check the ‘Automatically debug forked processes’ checkbox.  Since the gcc-4.7.2 application is just a driver for the actual compiler, unless this field is selected the debugger will not debug into the actual compiler when that process is forked by gcc.  Click ‘Apply’ and the configuration is complete.


With the debug configuration finished, click ‘Debug’ and gdb should launch and stop at the ‘main’ function for gcc-4.7.

Step 4 : Making Debug GCC the version of GCC to use for Builds

This step is not *strictly* necessary, though building a plugin or modifying the gcc suite and compiling those modifications with a different version of gcc is ill advised for all sorts of good reasons.  Changing compilers in GCC is straightforward, though a multi-step process.

First, navigate to the Project->Properties->Settings dialog and select ‘GCC C++ Compiler’.  Set the ‘Command’ field to the debug version of g++.  I also set the CXX0X experimental symbol and the -std=c++0x option.

Set the ‘Command’ field for the ‘GCC C++ Linker’ as well.

After pressing ‘OK’, the newly built compiler will not be used by Eclipse for compiling this project.  There doesn’t appear to be a way to set these options globally, so the same changes will have to be made for each project you wish to compile with the the debug GCC suite.